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NEW ENGLAND'S LARGEST GAME CONVENTION

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INFORMATION




Total Confusion 2013 Puffing Billy® Tournament Rules

Category 1 - Ticket to Ride and all Ticket variants
Category 2 - Empire Builder – All variants
Category 3 - 18XX – All variants
Category 4 - Express, Union Pacific, Santa Fe, Freight Train, Ticket to Ride Card Game, Station Master, Hell Rails,
On the Underground, Trans America / Trans Europe
Category 5 - Settlers of America, Metro, Streetcar, Chicago Express, Steel Driver, Trainsport,
Railway Rivals / Dampfross, Stephenson's Rocket, Days of Steam,
Total Confusion 2011
Puffing Billy® Tournament Rules

Category 1 - Ticket to Ride and all Ticket variants
Category 2 - Empire Builder – All variants
Category 3 - 18XX – All variants
Category 4 - Express, Union Pacific, Santa Fe, Freight Train, Ticket to Ride Card Game, Station Master, Hell Rails,
On the Underground, Trans America / Trans Europe
Category 5 - Settlers of America, Metro, Streetcar, Chicago Express, Steel Driver, Trainsport,
Railway Rivals / Dampfross, Stephenson's Rocket, Days of Steam,
and all other 2 hour games
Category 6 - Railways of the World - all variants, Rails of New England
Category 7 - Brass / Age of Industry, and all other 3 hour games
Category 8 - Silverton, Steam / Age of Steam
Category 9 - Rail Baron, Baltimore and Ohio, and all other 4 hour or longer games

Puffing Billy® Tournament Scoring

Your score for the weekend-long Puffing Billy® Tournament is the total of scores from your best of four different
categories.  Your category score consists of the best individual PBT score for any one game in that category, PLUS
your best finals bonus earned within that category.

Your score for the weekend-long Iron Man is the total of your best individual PBT scores in all nine categories,
excluding finals bonuses.  There is no award for Iron Man at Total Confusion.

Your PBT score for an individual game is based on where you finish.  First place receives a base of 3 points,
second place gets 2 base points, third place gets 1 base point, and fourth place gets 0 base points.  In addition,
second through fourth place receives a bonus score based on how close they were to first place, and the winner
receives a bonus based on the scores of all other players.  The closer the game, the higher your score.  If you play
more than one game in a category, your best score(s) in that category will count for the tournament and finals.

If you place in an tournament final, you will receive a bonus of 10% of your PBT score for the final game, which is
added to your best score in that category.

Tournament Rules
Some tournament rules differ slightly from the printed rules, and some games (e.g. all Empire Builder style
games) require the players at the table to agree on how they will play certain rules.  Please refer to the Players
Handbook and the bottom of each printed score sheet for important game specific rules and tournament
clarifications.  Please also see definitions of Qualifying and Pick-up Games described below.  If you have any
questions about the overall tournament or any game rules, please ask the conductor.

Game Time Limits:
Most games are scheduled in 4 hour time slots. 18XX games are often scheduled in double slots, but are
expected to only take 6 hours (except finals) with breaks.

In order to allow a wide variety of games and to fit into the overall convention schedule,  many of the 18XX games
are on a tight schedule.  Please allow players of a previous game sufficient time to take a 30 minute break before a
new game starts, even if this means delaying the start beyond the scheduled time.

Please try to finish games within the allowed time period.  This means ending the play of the game early enough
that final scoring and clean-up can be accomplished by the actual end of the time slot.

Delay of Game:
Players must play their turn in a reasonable period of time (usually less than five minutes).  If a player delays more
than this, they will be warned.  On subsequent turns, they may be penalized by a fine in the money of the game
system.  This rule is meant to encourage the completion of the game within the time period.

Dropout Penalties:
Players are expected to play a game to completion.  If someone abandons a game in progress, they will be
disqualified from that event category, forfeiting any other game score.  If they drop out of two games, they will be
disqualified from the tournament.

Pick-up Games:
Unscheduled games, if approved in advance by the conductor, are allowed to score in non-finals event categories,
finishing by 12 noon on Sunday.  An official score sheet must be submitted, with the final score and all player’s full
names.  The regular event fees (generic tickets) must also be paid by all players (four players minimum).

Kibitzing:
Players may only communicate with other players over the board if allowed to do so under the rules of the game.  
Under no circumstances may any player literally play another player’s position or delay the game by attempting to
persuade a player to take a specific action.  Secret agreements are not allowed.

Secrecy & Disclosure:
Players should play with the disclosure rules as written.  Some game rules are not clear (such as 1830), in which
case the players should agree how they will play at the beginning of the game.  This writer prefers secret player
cash, and open corporate cash or all open cash.

The Puffing Billy Conductor has additional specific rules information and clarifications available upon request.

Finals:

To play in a final you must first qualify. Qualification is by the following methods and varies from game to game.
There are no semi-finals at Total Confusion.

Should there be insufficient qualifying round winners willing to play in the final in any game; second place finishers
may be added to make even game(s) of 3, 4 or 5 people at the discretion of the Conductor. Second place finishers
who advance to the final in this manner will be advanced in order of their PB points that they scored in the
qualifying round(s) of that game.

Ticket to Ride:  You must win a TTR game in a preceding regular round.  The finals game is scheduled for 10 AM
Sunday.  

1830: You must win an 1830 game in a preceding regular round. The 1830 finals game is scheduled for 1 PM
Saturday.  There may be more than one final board of 1830. All finals boards get full finals bonus points.

Empire Builder: You must win an Empire Builder game in a preceding regular round. The Empire Builder finals
game is scheduled for 7 PM Saturday.  There may be more than one final board of Empire Builder. All final boards
get full finals bonus points.

Empire Builder International (EBI): Your three best place finishes in different games during the qualifying rounds of
Category 2 (EB), not including Empire Builder itself, are added together and ranked. The top five players get first
option to play. Should a qualified player pass on the opportunity to play in this final, the next person in the rankings
becomes qualified. Any game from Category 2 (except for EB)  is eligible to be played in the EBI final the exact
game to be chosen as described below under Which Game. The EBI Final is scheduled for 11 PM Saturday. There
is only one final board for EBI.

18XX: Your three best place finishes in different games during the qualifying rounds of both Categories 3 (18XX),
excluding 1830, are added together and ranked. The top four players get first option to play. Should a qualified
player pass on the opportunity to play in this final, the next person in the rankings becomes qualified. Any game in
Category 3 (except for 1830)  is eligible to be played in the 18XX final, the exact game to be chosen as described
below under Which Game. There is only one final board for 18XX. The 18XX final is scheduled for 8 AM Sunday.


Which Game? Where more than one game is possible for use in the final, such as in 18XX or EBI, each player
makes a choice of the game they wish to play. Each player’s choice is weighted, by the number of players in the
game, less the player’s entering position, and then randomized to select the game. For example, assume a four
player final;. The first place player puts three chits in a cup for the game he prefers, the second place player two,
the third player one, and the fourth player is thankful to have made it in! One chit is then drawn and that game will
be the game used in the final. Every player in the final must have played the selected game at least once and a
game choice may be vetoed by the conductor.


Prizes:

Awards are typically presented as follows, along with some additional prize credits. Changes may be made
depending on the number of players present at the convention, and the whims and fortunes of the convention
Board Game Master, which we are part of.   

Please note the scores posted on the wall during the convention.  Prizes are typically awarded Sunday afternoon.

Major Trophy or Plaque:

•        Puffing Billy Tournament Overall –  The player with the Best score total from 4 categories

Trophy or Plaque:

•        Ticket to Ride Finals winner
•        1830 Finals winner
•        Empire Builder Finals winner
•        Empire Builder International Finals winner
•        18XX Finals winner


Minor prizes, highest PBT score in categories without finals:
(See detailed category listings on first page)

•        Cat 4 – Card Games
•        Cat 5 – Settlers, etc  2hr games
•        Cat 6 -  Railways of the World, +
•        Cat 7 – AoS, + 3hr games
•        Cat 8 – Steam+
•        Cat 9 – Long Rail Games


Bragging Rights:

•        Ironman score – Total PBT score across all categories
Puffing Billy Tournament Rules: